Windows Client UpdateJuly 17, 2026
KUMALALA 3.0
This release brings together the Windows client changes shipped from June 29 through July 17, including a new Quality of Life module (which includes pack changer), faster startup, and many optimizations.
Introducing Pack Changer
- Change resource packs without leaving your world.
- Load shaders directly from compatible resource packs.
- Pack Changer is part of the new Quality of Life module and is enabled by default.
Quality of Life
- Added a new Quality of Life module that combines several useful options:
- Center the mouse cursor when opening menus
- Keep Minecraft running while tabbed out
- Limit Minecraft to 30 FPS while unfocused
- Release the mouse with a custom keybind without pausing the game
- Optionally disable the new OreUI menus
- Reduce spacing in legacy Minecraft settings menus
- The Quality of Life module is enabled by default.
- Old Shader Loader and related settings are automatically migrated.
- Added Safe Mode to make it easier to start and recover from problematic setups. Hold Shift at any point while Flarial starts to activate Safe Mode for that session.
Display & Rendering
- Added Display Changer with a list of supported resolutions and refresh rates.
- Display Changer now supports fullscreen resolution changes and safely restores the original display mode when disabled.
- Pressing F11 while using a custom display mode temporarily suspends and reapplies the display override correctly.
- Added improved DX11 and DX12 switching support while Minecraft is running.
- Added DX12 support for Motion Blur.
- Added a new Time Aware Motion Blur mode with frame-weighted blur.
- Improved Ghost Frames, Average Pixel Blur, Real Motion Blur, and V4 rendering.
- Added configurable motion-blur frame history and decay settings.
- Improved V-SYNC Disabler behavior.
- Improved Better Frames recovery and DX12 fallback handling.
- Improved rendering resource cleanup when devices, swapchains, or display modes change.
Fonts & Appearance
- Added a proper font picker using the fonts installed on the computer.
- ClickGUI and HUD fonts can now be selected separately.
- Added separate pixelation options for ClickGUI and HUD fonts.
- Added universal font scaling options for both ClickGUI and HUD elements.
- Added font-weight override options, including Bold, Light, Medium, SemiBold, and ExtraBold.
- Improved Minecraft font rendering and pixelation.
- Fixed font caches not refreshing after display or swapchain changes.
- Fixed fonts disappearing or taking a long time to load.
- Fixed font weight overrides not applying correctly.
- Improved formatted text measurement and rendering.
View Model & HUD
- Added Left Hand support for Minecraft 26.30 and newer.
- Added an option to apply View Model transformations to the first-person hand.
- Fixed Movable HUD modules resetting to the center of the screen.
- Fixed the Paper Doll not moving, resizing, or staying in the correct position.
- Improved HUD position saving using percentage-based anchors.
- Fixed several Movable HUD layout and resizing issues.
- Fixed Minimal View Bobbing.
- Fixed HUD elements appearing during F1 mode.
- Improved HUD module scaling, alignment, text measurement, and responsive widths.
- Fixed responsive HUD elements being slightly too wide or too narrow.
- Fixed waypoint labels appearing above the ClickGUI.
- Fixed Better Hunger Bars rendering behind the vanilla hunger bar.
Flarial Branding & Chat
- Added the Flarial logo inside nametags.
- Added a setting to hide the Flarial nametag logo.
- Removed the old Zeqa promotional message where applicable.
Modules & GUI
- You can now assign a keybind to every module.
- Dropdown settings now correctly show their currently selected option.
- Fixed keybind controls being vertically misaligned.
- Improved conditional toggles, sliders, dropdowns, and keybind animations.
- Improved ClickGUI performance by caching module and color lookups.
- Added better cleanup when closing the ClickGUI.
- FPS display text is now cached to reduce unnecessary formatting work.
- Improved Keystrokes rendering and layout calculations.
- Added or improved Lewis options:
- Bouncing Lewis
- Crosshair Lewis
- Adjustable Lewis size
- Adjustable Lewis speed
- Lewis audio extraction and random scream playback
- Improved TabList performance with caching.
- Reduced TabList layout and width calculation issues.
Featured Servers
- Featured Servers now use API-only server data.
- The server list now displays every server returned by the API.
- Added support for the updated JSON server format.
- Improved server image, banner, news, game-list, and metadata handling.
- Added documentation for server JSON files and image-tag mapping.
Gameplay & Visual Fixes
- Fixed hitboxes appearing on invisible players and entities.
- Fixed hitboxes being hidden incorrectly in other cases.
- Fixed third-person World-to-Screen calculations not accounting for FOV.
- Fixed World-to-Screen positioning while in third person.
- Fixed Hurt Color support on Minecraft 26.30 and newer.
- Fixed block textures not reloading after changing resource packs.
- Fixed the Skin Stealer not saving skins locally.
- Fixed
/connectionbeing usable when not connected to Hive. - Fixed connection resets.
- Improved precision touchpad scrolling.
- Fixed various mouse, cursor, and input handling issues.
- Fixed Display Changer settings becoming corrupted or behaving incorrectly.
- Fixed Lewis and PatarHD settings not applying correctly.
- Fixed multiple slider settings not saving or updating correctly.
Crash & Stability Fixes
- Fixed Better Frames crashing during startup.
- Fixed waypoint-related crashes.
- Fixed crashes caused by scripts accessing the player before the game was ready.
- Added safety checks for scripts using ImGui before its rendering context exists.
- Added safety checks for player, inventory, packet, and game-world APIs.
- Improved recovery after graphics-device removal.
- Improved renderer reset and material reload handling.
- Improved resource-pack reload safety.
- Added protection against invalid memory and game-object access in several hooks.
Script & Developer Improvements
- Script ImGui functions now safely return instead of crashing when ImGui is not initialized.
- Player scripting APIs now safely handle the main menu, loading screens, missing inventories, and missing packet senders.
- Network scripts now support safer synchronous and asynchronous GET/POST requests.
- Async network callbacks now provide the response body, HTTP status code, and success status.
- Added better timeout handling for script network requests.
- Improved script text rendering.
- Improved module setting ownership and lookup performance.
- Added additional memory signatures, offsets, and compatibility handling for newer Minecraft versions.
- Added tests for expression formatting.
- Improved release and beta build workflows.
Cleanup
- Removed unused assets and obsolete code.
- Removed the old Discord RPC and Rift dependency.
- Removed the legacy standalone Pack Changer and Material Bin Loader implementations after moving their functionality into Quality of Life.
Thanks to everyone who tested the beta and reported bugs, your feedback is highly appreciated.